The Pulse Between Us

The Pulse Between Us

This project explores easing feelings of emotional distance from loved ones through ambient technology.

The biofeedback lamp conveys a loved one’s heartbeat through soft light variations, fostering a gentle and ongoing sense of connection.



Artefacts

Wearable Sensor Glove · Biofeedback Lamp


Duration

Sept 2024 – Dec 2024 (12‑week sprint)


Tools

Figma · Fusion 360 · Arduino IDE · VS Code · MQTT Explorer · Notion · UserTesting.com · Adobe Premiere


Impact

212 visitors @ SVA ixD Open‑Studio (3 min 40 s avg dwell) · 43 % drop in self‑reported separation‑anxiety score (n = 12 pilot pairs) · NPS +54


This project explores easing feelings of emotional distance from loved ones through ambient technology.

The biofeedback lamp conveys a loved one’s heartbeat through soft light variations, fostering a gentle and ongoing sense of connection.



Artefacts

Wearable Sensor Glove · Biofeedback Lamp


Duration

Sept 2024 – Dec 2024 (12‑week sprint)


Tools

Figma · Fusion 360 · Arduino IDE · VS Code · MQTT Explorer · Notion · UserTesting.com · Adobe Premiere


Impact

212 visitors @ SVA ixD Open‑Studio (3 min 40 s avg dwell) · 43 % drop in self‑reported separation‑anxiety score (n = 12 pilot pairs) · NPS +54


This project explores easing feelings of emotional distance from loved ones through ambient technology.

The biofeedback lamp conveys a loved one’s heartbeat through soft light variations, fostering a gentle and ongoing sense of connection.



Artefacts

Wearable Sensor Glove · Biofeedback Lamp


Duration

Sept 2024 – Dec 2024 (12‑week sprint)


Tools

Figma · Fusion 360 · Arduino IDE · VS Code · MQTT Explorer · Notion · UserTesting.com · Adobe Premiere


Impact

212 visitors @ SVA ixD Open‑Studio (3 min 40 s avg dwell) · 43 % drop in self‑reported separation‑anxiety score (n = 12 pilot pairs) · NPS +54


Context & Challenge

Adults wrestle with separation anxiety too: endless doom‑scroll checks, midnight “just text me when you’re home” pings.

Our challenge was to craft a low‑friction, always‑available reassurance channel that could ease distance anxiety without adding screens, alarms, or constant texting.

Context & Challenge
Adults wrestle with separation anxiety too: endless doom‑scroll checks, midnight “just text me when you’re home” pings.

Our challenge was to craft a low‑friction, always‑available reassurance channel that could ease distance anxiety without adding screens, alarms, or constant texting.

Context & Challenge

Adults wrestle with separation anxiety too: endless doom‑scroll checks, midnight “just text me when you’re home” pings.

Our challenge was to craft a low‑friction, always‑available reassurance channel that could ease distance anxiety without adding screens, alarms, or constant texting.

Concept Exploration & Selection

Concept Exploration & Selection

Concept Exploration & Selection

We casted a wide net of ideas during a three‑hour lightning brainstorm and a subsequent filter workshop.


Idea

Rationale

Kill/Keep Decision

Shared Audio Chime

Soft tone plays on paired devices.

Kill – intrusive in quiet spaces; difficult for hearing‑impaired
users.

Heartbeat
Pebble

Pocket‑sized stone vibrates
with partner’s pulse.

Kill – invisible feedback caused uncertainty; no ambient room presence.

AR Avatar Halo

Mobile AR shows partner’s avatar aura colour.

Kill – required screens & steady internet; high cognitive load.

Lamp + Glove (selected)

Ambient room glow + tactile capture feels tangible yet passive.

Keep – tested highest on comfort and zero‑effort presence.

We casted a wide net of ideas during a three‑hour lightning brainstorm and a subsequent filter workshop.


Idea

Rationale

Kill/Keep
Decision

Shared Audio Chime

Soft tone plays
on paired devices.

Kill
Intrusive in quiet spaces; difficult for the hearing‑impaired

users.

Heartbeat
Pebble

Pocket‑sized stone vibrates
with partner’s pulse.

Kill
Invisible feedback caused uncertainty; no ambient room presence.

AR Avatar
Halo

Mobile AR
shows partner’s avatar aura colour.

Kill
Required screens & steady internet; high cognitive load.


Lamp + Glove (selected)

Ambient room glow + tactile capture feels tangible yet passive.

Keep
Tested highest on comfort and zero‑effort presence.

We casted a wide net of ideas during a three‑hour lightning brainstorm and a subsequent filter workshop.


Idea

Rationale

Kill/Keep Decision

Shared Audio
Chime

Soft tone plays on paired devices.

Kill – intrusive in quiet spaces; difficult for hearing‑impaired
users.

Heartbeat
Pebble

Pocket‑sized stone vibrates
with partner’s pulse.

Kill – invisible feedback caused uncertainty; no ambient room presence.

AR Avatar Halo

Mobile AR shows partner’s avatar aura colour.

Kill – required screens & steady internet; high cognitive load.

Lamp + Glove (selected)

Ambient room glow + tactile capture feels tangible yet passive.

Keep – tested highest on comfort and zero‑effort presence.

Introducing The Pulse Between Us, a sensor glove that listens to your heartbeat and a biofeedbacklamp that echoes it across any distance.

Introducing The Pulse Between Us, a sensor glove that listens to your heartbeat and a biofeedbacklamp that echoes it across any distance.

Introducing The Pulse Between Us, a sensor glove that listens to your heartbeat and a biofeedbacklamp that echoes it across any distance.

Market Snapshot

Market Snapshot

No mainstream wellness‐tech product offers ambient, reciprocal bio‑feedback for geographically separated relationships, competitors like Oura or Whoop focus on self‑quantification, not shared reassurance.

IDC estimates the "connected‑care keepsake" market at ≈ US $350 M by 2027.

No mainstream wellness‐tech product offers ambient, reciprocal bio‑feedback for geographically separated relationships, competitors like Oura or Whoop focus on self‑quantification, not shared reassurance.

IDC estimates the "connected‑care keepsake" market at ≈ US $350 M by 2027.

Concept Validation Prototype

Concept Validation Prototype

Before investing in custom electronics, we ran a low‑stake “heartbeat-in-a-cup” mock‑up using a NeoPixel LED strip and a microcontroller.

This helped us validate technical feasibility (power, animation control) and explore how light could evoke a heartbeat-like rhythm.

Concept Validation
(Psychotherapist Conversations) 

Concept Validation
(Psychotherapist Conversations) 

Concept Validation (Potential‑Customer Sessions)

Six semi‑structured interviews with 4 psychotherapists & 2 clinical psychologists.

Six semi‑structured interviews with 4 psychotherapists & 2 clinical psychologists.

Concept Validation
(Potential Customer Sessions)

Concept Validation
(Potential Customer Sessions)

Concept Validation (Potential‑Customer Sessions)

Two rounds of user interviews and diary studies with 10 potential customer pairs (8 long‑distance couples and 2 parent‑child pairs)

Two rounds of user interviews and diary studies with 10 potential customer pairs (8 long‑distance couples and 2 parent‑child pairs)

Key Design Principles

Key Design Principles

Key Design Principles

Drawing on expert guidance and user observation, we distilled five north‑star truths that shaped every design choice.

Drawing on expert guidance and user observation, we distilled five north‑star truths that shaped every design choice.

Constraint as Catalyst

Constraint as Catalyst

Translating pulse into colour gives anxious minds trustworthy evidence

Presence without intrusion

Presence without intrusion

Ambient light should provide comforting awareness without demanding attention.

Calm over alarm

Calm over alarm

Slow and gradual light changes are far more soothing than sudden flashes or sharp colour shifts.

Respect circadian quiet

Respect circadian quiet

Ambient light should automatically dim and desaturate after bedtime and ensuring co-sleepers stay undisturbed.

Design Journey

Design Journey

Our development cycle followed a standard build–test–iterate loop. Each prototype surfaced concrete usability or engineering issues, which we resolved before the next round.

Below is a concise record of those iterations, framed by the technical focus of each milestone.

Our development cycle followed a standard build–test–iterate loop. Each prototype surfaced concrete usability or engineering issues, which we resolved before the next round.

Below is a concise record of those iterations, framed by the technical focus of each milestone.

The Lamp: Envisioning a Sunset, not a Valentine

The Lamp: Envisioning a Sunset, not a Valentine

Translating an abstract mood board into physical form, we prototyped several shapes and gathered rapid user feedback before committing to materials.

Translating an abstract mood board into physical form, we prototyped several shapes and gathered rapid user feedback before committing to materials.

Initial Concept

Initial Concept

Initial Concept

A lamp with a dome-like shape with a lattice or waffle-like pattern.

A lamp with a dome-like shape with a lattice or waffle-like pattern.

A lamp with a dome-like shape with a lattice or waffle-like pattern.

Feedback: Users perceived the lamp as novelty décor, not a calming object.

Feedback: Users perceived the lamp as novelty décor, not a calming object.

Revision

Revision

Revision

Adopted a semi‑circular MDF arc with a gradient diffuser that simulates the setting sun through colour falloff.

Adopted a semi‑circular MDF arc with a gradient diffuser that simulates the setting sun through colour falloff.

Adopted a semi‑circular MDF arc with a gradient diffuser that simulates the setting sun through colour falloff.

Finding the Right Glow

Finding the Right Glow

We measured, tweaked, and measured again, chasing a light level that felt comforting rather than clinical.

We measured, tweaked, and measured again, chasing a light level that felt comforting rather than clinical.

Initial Concept

Initial Concept

Initial Concept

We experimented with a range of materials to observe how they interacted with projected light and affected diffusion, color, and mood.

We experimented with a range of materials to observe how they interacted with projected light and affected diffusion, color, and mood.

We experimented with a range of materials to observe how they interacted with projected light and affected diffusion, color, and mood.

Feedback: Holographic film produced hotspots and excessive brightness (1,200 lux at 30 cm).

Feedback: Holographic film produced hotspots and excessive brightness (1,200 lux at 30 cm).

Revision

Revision

Revision

Adopted a semi‑circular MDF arc with a gradient diffuser that simulates the setting sun through colour falloff.

Adopted a semi‑circular MDF arc with a gradient diffuser that simulates the setting sun through colour falloff.

Adopted a semi‑circular MDF arc with a gradient diffuser that simulates the setting sun through colour falloff.

Teaching the Lamp to Breathe

Teaching the Lamp to Breathe

Initial Concept

Initial Concept

Initial Concept

Mapping heartbeats to light that spoke both biology and perception, so we iterated alongside user observation.

Mapping heartbeats to light that spoke both biology and perception, so we iterated alongside user observation.

Mapping heartbeats to light that spoke both biology and perception, so we iterated alongside user observation.

Feedback: Early iterations mapped >100 BPM to flashing reds, which users interpreted as alarm signals.

Feedback: Early iterations mapped >100 BPM to flashing reds, which users interpreted as alarm signals.

Revision

Revision

Revision

Compressed BPM range to 50–100 and shifted palette from warm gold (resting) to cool teal (elevated), and mplemented a 5 s sine‑wave fade (≈6 breaths/min) for biofeedback alignment.

Compressed BPM range to 50–100 and shifted palette from warm gold (resting) to cool teal (elevated), and mplemented a 5 s sine‑wave fade (≈6 breaths/min) for biofeedback alignment.

Compressed BPM range to 50–100 and shifted palette from warm gold (resting) to cool teal (elevated), and mplemented a 5 s sine‑wave fade (≈6 breaths/min) for biofeedback alignment.

From Breadboard to Handshake

From Breadboard to Handshake

We measured, tweaked, and measured again, chasing a light level that felt comforting rather than clinical.

We measured, tweaked, and measured again, chasing a light level that felt comforting rather than clinical.

Initial Concept

Initial Concept

Initial Concept

Mapping heartbeats to light that spoke both biology and perception, so we iterated alongside user observation.

Mapping heartbeats to light that spoke both biology and perception, so we iterated alongside user observation.

Mapping heartbeats to light that spoke both biology and perception, so we iterated alongside user observation.

Feedback: Early iterations mapped >100 BPM to flashing reds, which users interpreted as alarm signals.

Feedback: Early iterations mapped >100 BPM to flashing reds, which users interpreted as alarm signals.

Revision

Revision

Revision

Revision

Revision

Revision

Compressed BPM range to 50–100 and shifted palette from warm gold (resting) to cool teal (elevated), and mplemented a 5 s sine‑wave fade (≈6 breaths/min) for biofeedback alignment.

Compressed BPM range to 50–100 and shifted palette from warm gold (resting) to cool teal (elevated), and mplemented a 5 s sine‑wave fade (≈6 breaths/min) for biofeedback alignment.

Compressed BPM range to 50–100 and shifted palette from warm gold (resting) to cool teal (elevated), and mplemented a 5 s sine‑wave fade (≈6 breaths/min) for biofeedback alignment.

Exhibit Way‑finding & On‑Stand UX

Exhibit Way‑finding & On‑Stand UX

Exhibit Way‑finding & On‑Stand UX

At our December 2024 SVA ixD Open‑Studio exhibition, we split the gallery into two mirror zones to dramatize the lamp’s promise of collapsing distance.

At our December 2024 SVA ixD Open‑Studio exhibition, we split the gallery into two mirror zones to dramatize the lamp’s promise of collapsing distance.

Entrance Signage

We welcomed guests with a concise challenge—“Transform your heartbeat into light.” This set the emotional premise before any technical explanation.

Overview board

It distilled the problem and promise in plain language, helping even non‑designers grasp the intent in under 30 seconds.

Setup Guidelines

We walked visitors through connection steps, eliminating most onboarding questions heard during early pilots.

Entrance Signage welcomed guests with a concise challenge—“Transform your heartbeat into light.”

The Pulse‑to‑Color BPM Guide

It taught users how hue mapped to physiology, helping them self‑calibrate anxiety responses.

Outcome & Impact

Four rapid sprints, six hardware revs, and a dozen late‑night play‑tests paid off.

Here’s what we tracked

Metric

Result

How We Measured

Studio Visitors

212 uniques in 6 h

Click‑counter + observation

Avg Dwell Time

3 min 40 s

Stopwatch sampling


User NPS

+54

0–10 survey

Battery Life

28 h continuous

Bench test

Four rapid sprints, six hardware revs, and a dozen late‑night playtests paid off.

Here’s what we tracked:



Metric

Result

How We Measured

Studio
Visitors

212 unique
in 6 h

Click‑counter
+ observation

Avg Dwell
Time

3 min 40 s

Stopwatch sampling


User NPS

+54

0–10 survey

Battery Life

28 h

Bench test

Reflections

  • Quiet > Clever. Participants preferred the sub‑300 lux "breathing" glow to any flashy biometric visualization. Restraint—both in hue palette and motion curve—proved more persuasive than novelty.

  • Form Follows Wiring. Clean cable routing guided the lamp’s semi‑circular MDF frame, magnet‑held joints, and internal light‑leak baffles—turning engineering constraints into deliberate aesthetic features rather than compromises.

  • Narrative Is Part of UX. Splitting the room into Brooklyn and Bangalore zones did more than theme the space—it primed visitors to feel distance before witnessing its collapse. Storytelling amplified the hardware’s emotional value.

  • Metrics With Meaning. Cutting anxiety scores by 43 % means little unless users feel safer. The diary study confirmed that the glow translated into fewer late‑night check‑ins and improved sleep scores—a reminder to pair numbers with lived experience.

Reflections

  • Quiet > Clever. Participants preferred the sub‑300 lux "breathing" glow to any flashy biometric visualization. Restraint—both in hue palette and motion curve—proved more persuasive than novelty.

  • Form Follows Wiring. Clean cable routing guided the lamp’s semi‑circular MDF frame, magnet‑held joints, and internal light‑leak baffles—turning engineering constraints into deliberate aesthetic features rather than compromises.

  • Narrative Is Part of UX. Splitting the room into Brooklyn and Bangalore zones did more than theme the space—it primed visitors to feel distance before witnessing its collapse. Storytelling amplified the hardware’s emotional value.

  • Metrics With Meaning. Cutting anxiety scores by 43 % means little unless users feel safer. The diary study confirmed that the glow translated into fewer late‑night check‑ins and improved sleep scores—a reminder to pair numbers with lived experience.

Reflections

  • Quiet > Clever. Participants preferred the sub‑300 lux "breathing" glow to any flashy biometric visualization. Restraint—both in hue palette and motion curve—proved more persuasive than novelty.

  • Form Follows Wiring. Clean cable routing guided the lamp’s semi‑circular MDF frame, magnet‑held joints, and internal light‑leak baffles—turning engineering constraints into deliberate aesthetic features rather than compromises.

  • Narrative Is Part of UX. Splitting the room into Brooklyn and Bangalore zones did more than theme the space—it primed visitors to feel distance before witnessing its collapse. Storytelling amplified the hardware’s emotional value.

  • Metrics With Meaning. Cutting anxiety scores by 43 % means little unless users feel safer. The diary study confirmed that the glow translated into fewer late‑night check‑ins and improved sleep scores—a reminder to pair numbers with lived experience.